Creating Seamless Textures

Tutorials | September 8th, 2010

Seamless Textures in Illustrator

Illustrator is great for creating sharp clean graphics. I used to rely on Photoshop for creating simple seamless textures for typography, web, and illustration projects. Since the updates to the Appearance panel in CS4 and the updated crisp graphics for web in CS5, I create these textures solely in Illustrator and actually, it’s really easy!

Tutorial Details

  • Program : Adobe Illustrator CS5 (You should be able to create this tutorial in CS4 but some of the tutorial images might look different.)
  • Difficulty: Beginner /Intermediate
  • Topics Covered: Appearance Panel, Effects, Pattern Fills, Graphic Styles
  • Estimated Completion Time: 15-20 minutes each

Adding Texture in Illustrator

If you have been working with illustrator for a while, you probably know that you can easily drop in a texture image, set it to multiply, and you are good to go. One of the great things about using the techniques in this tutorial is you can easily create a seamless texture without having to mask out a texture or make sure it will fit your artwork properly. Moreover, we are going to be using to Appearance panel so we can easily make a graphic style, making it easy to apply the effects to other text and vector objects.

Final Image

I know some of you are saying that using raster effects in Illustrator is cheating because its not vector art and you should just use Photoshop. You really can do whatever you want. I just have found creating these type of effects in Illustrator a lot easier and quicker. Probably one of the best reason to use Illustrator for these type of effects is the scalability of vectors even with raster effects applied. Unless you expand the effects, you can adjust your artwork without worrying about creating pixelated artwork.

Raster Effects

If you are familiar with some of the texture effects and filters in Photoshop, you will feel right at home with this technique. For these effects, I keep the Document Raster Effects Settings at 300 ppi. You can change this resolution by going Effect > Document Raster Effect Settings.

Step 1

Create a new document and create a rectangle with the Rectangle tool (M).

Raster Texture Step 1

Step 2

Take off the stroke and fill the rectangle with a linear gradient. Change the first color stop in the gradient to a greenish blue color, change the second color stop to a darker greenish blue color, and change the Angle to -90.

Raster Texture Step 2

Step 3

From the pop-up menu of the Appearance panel, choose Add New Fill. Choose the topmost fill from the Appearance panel list and change the fill to a gray color.

Raster Texture Step 3

Step 4

With the new gray fill selected in the Appearance panel, go Effect > Texture > Grain. In the Grain dialog, change the Intensity to 90, the Contrast to 50, and the Grain Type to Sprinkles. From the Appearance panel, press the arrow to the left of the title and from the sub-list, click on the Opacity link and change the Blending Mode to Multiply.

Raster Texture Step 4

Step 5

From the pop-up menu of the Appearance panel, add another New Fill like before. Make sure you have the top most fill selected, change the new fill to a radial gradient and fill both color stops with white. Change the opacity of the first white color stop to 40 and the second to 0. From the sub-menu of the new radial gradient, click Opacity, and change the Blending mode to Overlay.

Raster Texture Step 5

Step 6

That does it for the background texture, but we can add similar textures to text with the Appearance panel. Moreover, we will keep the text still editable! Start with typing out some text with the Type tool (T). I used the the font for Museo Slab 900 for the “Raster” text. Next, take off any stroke and fill from the text.

Raster Texture Step 6

Step 7

Choose Add New Fill from the pop-menu of the Appearance panel and fill it with a linear gradient. Change the first color stop to white, the second to a light gray, and change the Angle to -90.

Raster Texture Step 7

Step 8

Create another new fill from the Appearance panel and fill it with a gray color. With the new gray fill item selected in the Appearance panel, go Effects > Texture > Texturizer. In the Texturizer dialog, change the texture to Burlap, the Scaling to 200, the Relief to 50, and the Light to Top. Change the fill’s Blending Mode to Multiply and set the Opacity to 5.

Raster Texture Step 8

Step 9

Select the bottom linear gradient in the Appearance panel and go Effect > Stylize > Drop Shadow. In the Drop Shadow dialog, change the Opacity to 60, the X and Y Offset to 0 and the Blur to 1. All done with this treatment!

Raster Texture Step 9

Step 10

For the “Effects” text, I used Museo Sans 300 (I’m kinda obsessed with the Museo Family). With this treatment, take off any stroke and fill, create a new fill from the Appearance panel, change it to a linear gradient, change the first color stop of the gradient black, change the second color stop a gray color, and change the Angle to -90. Create another new fill, make sure you are editing the last fill list item in the Appearance panel, change the fill to a lighter color than your background, and go Effect > Distort & Transform > Transform. In the Transform Effect dialog, change the Vertical Move to 1. That does it for the raster texture example!

Raster Texture Step 10

Playing Around

It’s fun to play around with different texture to get to create different results. Below is taken from the Vectips tutorial Create An Editable Stitched Label Type Treatment with some basic textures added.

Raster Texture Step Playing Around

Pattern Fills

Creating this technique is pretty similar to the raster effects technique. Really, these textures are just seamless pattern fills that come stock with Illustrator, but they can create some pretty interesting results.

Step 1

The initial steps are almost exactly the same as the previous raster example. Create a rectangle, take off any stroke, fill it with a linear gradient, use greenish yellow colored color stops, and change the angle to -90.

Pattern Fill Texture Step 1

Step 2

Instead of using an effect for the next step we are going to use some of Illustrator’s stock pattern swatches. From the Swatches panel, press the Swatch Library Menu button at the bottom left side of the panel and choose Patterns > Basic Graphics > Basic Graphics_Textures. With the rectangle selected, choose a new fill from the Appearance panel, select the topmost fill, and fill it with the Bird Feet swatch from the library we just opened. An easy way to see the name of the swatches in a library is to choose Large List View from the pop-up menu of the swatch panel. After you have filled the new fill with the Bird Feet swatch, change the Blending mode to Overlay.

Pattern Fill Texture Step 2

Step 3

To finish off the background, create a new fill and fill it with the same white radial gradient from Step 5 of the Raster technique. That’s it for the pattern fill technique! Pretty easy, right?

Pattern Fill Texture Step 3

Step 4

The text treatment is pretty similar to the rater image. For the “Pattern” text I did the same as step 10 from the raster image. I used Susa Heavy for the font and in the Appearance panel, I filled it with a dark gray linear gradient, added a new fill, offset the new fill, and changed the offset fill to a lighter background color.

Pattern Fill Texture Step 4

Step 5

Below the “Pattern” text is just a couple simple paths. With the Line Segment tool (/), create a path that is the length of the text. Change the stroke to 1 pt and change the stroke color to a gray color. Create another path directly below the first, and change the stroke color to a light background color.

Pattern Fill Texture Step 5

Step 6

For the “Swatch” text, I used Museo Slab 900. First take off any stroke and fill and from the Appearance panel add a new fill. Change the new fill to a linear gradient with the first color stop white, the second a darker yellow color, and change the Angle to -90. With the new fill selected in the Appearance panel, go Effects > Stylize > Drop Shadow. In the Drop Shadow dialog, change the Opacity to 50, X and Y Offset to 0, and the Blur to .5 px.

Pattern Fill Texture Step 6

Step 7

Create a new fill from the Appearance panel, fill it with a linear gradient, change the first color stop to a light yellow color, change the second to the same darker yellow color in the previous step, and set the Angle to -90. With the new fill selected in the Appearance panel, go Effects > Path > Offset Path. In the Offset Oath dialog, change the Offset to -1 px. That’s all!

Pattern Fill Texture Step 7

Playing Around

These are really fun to play with. Take your background texture that you just made, find the Bird Fill item, and change it with any of the Basic Graphics_Textures swatches and see what you come up with! Also try combining a couple of different pattern fills on the same background.

Combining Raster Effects and Pattern Fills

This technique is probably my favorite. It’s fun to explore and play around with all the different results. Basically we are combining both the raster and pattern fill techniques. This is pretty similar, so if you had no trouble with the previous techniques, you will have no problem with these!

Step 1

I’m not going to go into too much detail because you have already done these initial step in the first two sample. Basically, create a rectangle, fill with a red linear gradient, create a Sprinkle grain pattern, and create a radial white gradient.

Combo Texture Step 1

Step 2

Add another fill in the Appearance panel and choose the “Diamond” pattern fill from the Basic Graphic_Textures. Set the Blending Mode of the new pattern fill to Overlay and change the Opacity to 50.

Combo Texture Step 2

Step 3

For the “Combo” type, I used RadioTime for the font and used the same gray gradient and offset from the previous examples. The secondary text is simply Museo Sans 300 with a yellow fill.

Combo Texture Step 3

Playing Around

Like before, this is good time to play around and see what different texture treatment you can come up with!

Combo Texture Playing Around

Creating Graphic Styles

So now that we have all these wonderful textures created, we can apply the effect to other artwork and text. Instead of creating the effect every time, we can just create a Graphic Style.

Step 1

To create a graphic style, simply select you texture and press the New Graphic Style Button in the Graphic Style panel. Seriously, it’s that easy. Now select some text or another object and click you new style in the Graphic Styles panel and your all set! You can even create graphic styles for each of the text treatments we created.

Creating a Graphic Style

Step 2

I sometimes adjust the texture in the Appearance panel to include other elements. In buttons examples below, I added an offset fill of 1 px and added a drop shadow to the fill. The background texture is just a Graphic Pen fill (Effect > Sketch > Graphic Pen) and the icons have the same treatment as my text is some of the texture examples.

Playing Around

Now just play and experiment with the graphic styles on other text, UI, and vector objects.

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91 Responses to “Creating Seamless Textures”

  1. Kyle Steed says:

    This is fantastic. I can’t wait to try these out in some projects. Thank you so much.

  2. Meghan G. says:

    Greate work! That’s what I needed today. Thanx :)

  3. Andrew Munro says:

    Great tutorial, very useful… thanks a lot!

  4. Grafiko says:

    Cool technique, thanks for sharing

  5. Amy says:

    Great post! Really awesome styles I hope to use soon :)

  6. Claudia says:

    ¡Muchas gracias! Great tutorial!

  7. Theo says:

    Ryan, your tuts are the best, always!

  8. Chathurank says:

    Really awesome.

  9. Vanchog says:

    Excelente tutorial no sabia que fuera posible hacer esto en illustrator

  10. Josh says:

    Really valuable tutorial that a lot of people can use. Thanks for sharing!

  11. Neri Ribeiro says:

    Muito bom!!!

    Por gentileza, se possível, disponibulize os estilos para baixar…. Muitos bons mesmo!!!

  12. This is a great tutorial. Thanks for sharing!

  13. will creare says:

    Great stuff, some really nice techniques. so many different ways this tutorial can be worked too. Thanks again

  14. lunar faith says:

    Vectips is one of my inspiration places. ..

    And this is such a Very Nice tutorial ..i love its presentation!!
    I really love this ~

  15. Finbarr says:

    A Grrrrreat tip!!! Thanks again for sharing!

  16. allexrib says:

    Hey, nice one dude! never thought possible doing that, it seams just like it was made in photoshop! The icons are amazingly sharp!

  17. Great tutorial, very useful.
    Thanks a lot!

  18. RichardL says:

    Excellent tut thanks!

  19. Angelica Carballo says:

    FANTASTIC!!!! THANKs =)

  20. Ian says:

    awesome!
    what font did you use in the last image, for the second Vectips logo? i dig it.

  21. This is just an awesome tip!
    I’ll use this for my next design, for sure. Thank you. :)

  22. Julian says:

    your the best :D

  23. Julian says:

    You are a fantastic Illustrator, I am strongly influenced by your awesome website. Thank you for the wonderful tutorials! and Inspiration! The stuff your doing with the Appearance panel is very powerful and NONE time consuming, loving it keep up the good work :P

  24. Anca says:

    Really awesome tutorial and a great end result :)

  25. rico says:

    Nice tutorial…thanks for sharing.

  26. RooDik says:

    Awesome ! This is a real good tutorial. Thank you :)

  27. Antor says:

    Sooooooo cool!!! Really awesome, man!!!

  28. Tom Holmes says:

    When I do the pattern fill background and set the pattern fill to ‘Overlay’, my pattern is white, rather than a darker version of the colour beneath. Am I doing something wrong? (I’m on CS4 rather than CS5).

    • Rype says:

      You can try setting the Blending Mode to Multiply.

    • Theo says:

      Posted further down by Rene..

      “To all users: Be aware that the results of applying certain blend modes are different whether your document colour mode is set to RGB or CMYK. Preferably work in RGB and convert to CMYK (only if you need to print your artwork)”

  29. devlim says:

    Great technique! got more technique to share?

  30. Jeremy says:

    Nice tutorial. Is there a way to change the color of the texture/pattern fills without using blending modes?

  31. Josh Curtis says:

    Thanks! I love seeing your offset type treatments. You rock dude!

  32. zamzammee says:

    thanx a lot!!! im loving this soooo much!! :D

  33. smallltous says:

    Thanks for share :) ~

  34. ely says:

    Great tutorial! Thanks!

  35. DJ Ten HOeve says:

    Awesome. Plain and simple.

  36. Ally says:

    Thanks a lot man you are great.

  37. Paola Lozano says:

    great tips, thanks a lot!

  38. John says:

    Amazing, looking to improve my illustrator skills and think this is the perfect place to start.

  39. Bianca Schurman says:

    This might be a really stupid question, but what is an easy way to make the diamond textures / other textures bigger and smaller within the shape? Mine is really small, you can hardly see the little diamonds. Any ideas? Thx

  40. Melody says:

    Extremely useful tutorial, I’m excited to try it! Thanks!

  41. Thank you this great sharing.

  42. melinka! says:

    Ey! Just what I need!! Thanks a lot!!

  43. Ron says:

    Brilliant! Really great techniques there, I will definitely use them. And I really love the colour choices you made and the fonts, Awesome work, thanks for sharing.

  44. kmc says:

    Incredible, how foolish I am to switch back to Photoshop for type related work after creating vector shapes.

    It’s really nice to see that Illy does it better and with ease!

  45. this is cool tutorial….thanks for sharing…..

  46. Really great tutorial. Learned some interesting tips and got some inspiration to create some nice buttons. Thanks for the post.

  47. qwildz says:

    woww… so beautifull.. but just simple steps to make it.. great tutorial.. thx..

  48. Andrew says:

    I had a problem! looked your site up – found the answer and more . . . I’ll be back thank you.

  49. TT says:

    I have been using Illustrator for almost a year and finally got fed up with self-teaching myself and found your site. I’ve done about 5 of these tutorials so far and am really grateful I’ve found them! I’ve learned so much already. Thanks a ton!

    I am also curious what fonts you used in the final image “Playing Around” – what are fonts you used for the top two on the left?

    Thanks!

  50. best tutorial ever thank you so much!

  51. Rene says:

    Great tutorial – thank you very much Ryan!

    To all users: Be aware that the results of applying certain blend modes are different whether your document colour mode is set to RGB or CMYK. Preferably work in RGB and convert to CMYK (only if you need to print your artwork)

  52. Mauricio says:

    Thanks for this Ryan, great work!

  53. Veronica says:

    Wow!!! thanks for the tutorial, i have a question, the end you mentioned the background texture is just a Graphic Pen fill, but i do not get the same result i want to know if you can helpme, i really love the result that get

  54. Ahmad Ali says:

    []NICE one i wonder searching in google to search this tutorial thanks !![]

  55. Patrick says:

    This is what my designs have been missing. This is awesome! Thank you

  56. Morrice says:

    Wow, that’s kind!!

  57. Diana says:

    LOVELY :) THANKS

  58. CreativeJH says:

    Very nice work.. You were well represented in detail. :D

  59. JQ says:

    thank u… you saved my life.!! :D

  60. Rebecca says:

    Hi! great tutorial-thanx:)
    I would like to know where can I find the hand writing fonts you were using here?

  61. Michael says:

    Great tutorial … One problem I came across with this technique was when exporting the graphics for web. I have found that the effects look great on screen but when I export for web they all sharpen up and become more clear losing all the nice textures that you have when viewed in illustrator. Can you tell me why this is?

  62. irene says:

    So nice!!!! Thanks :-)

  63. irene says:

    I love this tut!! Thanks for sharing :-)

  64. Jana says:

    very useful, nice

  65. Calypso says:

    Merci!!!

  66. Sean Kilroy says:

    Best and most useful tutorial for Illustrator that I’ve yet seen. Thank you so much for putting this together. I loved this! Great work!

  67. Not only a great tutorial, but also nice design!
    Tnx!

  68. Manuel says:

    Thank you, Thank you. It´s great

  69. Alexis says:

    Very good tutorial! I really liked how you broke it down by explaining the steps you were going to take in words and then showing the step with images. I found it very easy to follow and am totally jazzed by where this stuff can go! Thank you for taking the time to make such an excellent tutorial.

    Alexis

  70. bjornio says:

    Great stuff man. Very much appreciated.

  71. Ted says:

    One question about Step 8: When I try to use the Texturizer effect, it inserts a rectangular block of texture instead of only filling the text. Is this because it’s a Photoshop effect? When I try using Illustrator effects, they only modify the text. Thanks in advance!

  72. Gefforey Jones says:

    This has not really been working for me i always get lost at the step 4 and 5

  73. Adriana says:

    Excellent work!!

  74. kemaro says:

    REally appreciating tutorials thanks for the. Definitely it’s will gonna rocks for me.

Trackbacks/Pingbacks

  1. [...] the text to be a little closer together and created a background following the techniques from the Seamless Textures Tutorial from about a month [...]

  2. [...] This is a great technique to experiment with! Experiment with different colors, shapes, blending modes, and layering of textures. Try these techniques on graphical elements other than illustrations. They work great on text, logos, UI elements, and more! You can even incorporate these effects with some of the other texture techniques I have written about. [...]

  3. [...] Creating Seamless Textures Illustrator is great for creating sharp clean graphics. Learn how to create Seamless Textures here: [...]

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