Just because we’re working in Illustrator doesn’t mean we have to create clean geometric artwork all the time. With just a couple tips and some custom artwork you can create 100% vector artwork that is grainy, dusty, dingy, and awesome. Plus, these techniques are easy to apply to all kinds of graphics other than typography.
- Program: Adobe Illustrator CS5
- Difficulty: Expert
- Topics Covered: Live Trace, Live Paint Bucket, Grain Effects
- Estimated Completion Time: 1-1.5 hours
- Required Materials: Pen and Paper
Below is the finished type treatment we will be completing. Yours will probably look different but this is not a bad thing!
For the first step you need to go sans-computer and create some custom artwork. Create some type with paper and anything that makes a mark. I like using Pigma’s Brush Pen and my trusty Moleskine. If you are not that comfortable with creating custom type, you can print out some type from Illustrator at 20% black and trace with your pen, marker, or whatever you are using.
Scan your custom artwork and in an image editor, adjust the contrast as much as possible without loosing detail, and save someplace you’ll remember in your computer.
Now we can actually get into Illustrator! In a new document, place you scanned image, select it, and open Illustrator’s tracing options from the Control panel. I like to keep the trace pretty close to the original so I use the setting below.
- Mode = Black and White
- Threshold = Adjust depending on your scan. I usually keep mine at the default 128.
- Blur = 0
- Fills = Checked
- Strokes = Unchecked
- Path Fitting = 1
- Minimum = 1
- Corner Angle = 1
- Ignore White = Checked
Press the Live Paint Button from the Control panel and use the Live Paint Bucket tool (K) to fill the enclosed areas of your type with a color. The color doesn’t have to be anything aesthetically pleasing, just something to distinguish from the the other outlines and artboard.
Expand the Live Paint Group and Ungroup all the objects. Use the Magic Wand Tool to select just the colored fill object. Cut these shapes and Paste In Front in two separate layers. You should now have a total of three layers. Label the first “Outlines”, the second “Shading” and the third “Color”.
On the “Shading” layer, select one of the colored fills, and fill it with a black and white linear gradient. Adjust the gradient so the direction mimics your designated light source. With the gradient selected, choose Effects > Grain. In the Grain dialog, change the Intensity to 0, the Contrast to 50 and the Grain Type to Stippled.
You are going to be doing these steps a number of time and to make it go a little more quickly, I suggest saving a Graphic Style with your gradient grain styling. With the new gradient grain object selected, click the New Style Graphic Style button in the Graphic Styles panel.
Expand the Appearance of the gradient grain and trace the expanded image using the same Live Trace settings as before expect change the Path Fitting to .5 px. Expand it and you are done with the first one!
Apply your graphic style to the next shape, adjust the gradient, expand, and trace. Repeat these steps until you have completed all the shapes.
In another layered called “Background”, create a rectangle and fill with your desired color.
Create a 50×50 px rectangle and fill it with a 57% black. Apply the same Grain effect as before, expand the effect, and trace it with the same setting as the previous grain trace. Expand the trace and scale the texture to 100x100px. Change the fill to White and drag the texture into the swatches panel. This will create a nice seamless texture swatch. The tiling is not perfect, but it is good enough for this project. I might create a separate tutorial for creating truly seamless complex textures similar to the ones I sell on Vector Mill.
Select the background color, apply the new pattern swatch to a new fill layer in the Appearance panel, and change the opacity to your liking. Change the color of you “Color” layer to White and the “Outlines” and “Shading” To your background color. your done!
Applying the techniques
I really suggest you to try these techniques on other projects and not just recreate the tutorial. If your like me, you will really learn how to utilize and understand the steps when applying them to something totally different than the final result of the tutorial.